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Google Daydream View (2017) review

Virtual reality was all the rage last year. The HTC Vive and Oculus Rift VR systems released to much fanfare; Samsung unveiled its consumer version of the Gear VR mobile headset in late 2015; and Google debuted its Daydream VR platform and Daydream View headset[1] towards the end of 2016. This year, the hype has died down somewhat.

Nokia even discontinued its Ozo VR[2] camera, citing “slower-than-expected development of the VR market.” But that doesn’t mean there haven’t been any improvements or new additions to the space. Facebook’s Oculus recently unveiled a standalone headset[3] that’s coming next year, and Google also announced it’s working with Qualcomm, Lenovo, and HTC to introduce untethered mobile headsets[4] that do not require a phone or computer.

While we’ve yet to learn more about those devices, we’ll have to make do with Google’s 2017 update[5] to last year’s Daydream View headset. In our review, we found that while the headset doesn’t add much in terms of new stuff, it greatly improves the experience and it’s still one of the most comfortable VR headsets we’ve tried.

What is Daydream?

Daydream is Google’s mobile virtual reality software platform. Put a supported headset on with a supported phone, and you’ll be placed in a forest with a floating screen of apps and media content.

You can look around in 360-degrees by moving your head around, but the headset does not track your position in the room like some high-end VR headsets do — it’s best used on a swiveling chair. Genevieve Poblano/Digital Trends In the Daydream environment, you have access to the Google Play Store, allowing you can install games, apps, or download movies directly in VR.

Familiar media services are also available with “VR” attached to them: YouTube VR, Hulu VR, Netflix VR, and more. You’ll primarily want to watch 360-degree content here for the full, immersive experience, but regular videos will play as usual, with you sitting in a comfy living room staring at a large, rectangular screen. Since its launch last year, the Daydream platform has grown considerably.

There are hundreds and thousands of videos you can watch, and a plethora of games. VR’s biggest problem is its lack of appealing titles and content to keep us coming back, and we’re happy to find lots more to dig through on Daydream. Still, just because there are more games, doesn’t mean they’re great.

A lot of titles, like Gunjack 2: End of Shift, tend to feel quite repetitive. There are a lot of free games and content to peruse, but do note that you’ll have to cough up some dough for certain apps and games. Thankfully, most of the paid content is affordable, often under £5 and £10.

Daydream View and its improvements

Daydream View is Google’s headset for the Daydream VR platform.

It comes with a controller, but there’s not much tech in the actual headset itself. We loved last year’s design and material, and said it looks and oozes comfort — almost like breathable sweatpants. However, once you put the new Daydream View next to the 2016 model, you’ll immediately notice the difference.

The 2017 design itself is very similar, but everything feels more rigid and tight. The material is textured almost like canvas, the strap is firmer, and the inside lining (removable facepad) where your face rests is softer and more comfortable. Since its launch last year, the Daydream platform has grown considerably.

We still prefer last year’s softer exterior fabric, but this year’s Daydream View certainly looks smarter. It has a better fit, and there’s an extra strap that goes over your head for additional support (you can remove it if you don’t want it). There’s no need to worry if you have glasses, we had no problems wearing the Daydream View over ours, and the same is true with last year’s model.

Unlike the first generation headset, you can no longer stow away the controller on the inside of the front flap of the new View. Google suggests putting the controller in a loop on the rear strap. It makes sense — we hardly transported our headset, so there wasn’t much of a need to stow the controller.

The option to place it in the strap is just as convenient. The flap where you put your phone now doubles as a magnesium heat-sink, which helps with a very real problem with VR: Burning hot phones. Last year, our Pixel XL often got incredibly hot after about an hour of VR use, causing games to stutter and slow down.

We’ve already seen the heat-sink on the new headset help a lot. We played a few games and watched some 360-degree content for about an hour, and our Pixel 2 XL only got warm. This means you should be able to spend more time in VR without heat forcing you to stop.

Genevieve Poblano/Digital Trends

But the best improvement over last year’s Daydream View is the 10-degree wider field of view. It’s easy to notice the difference when switching between the 2016 and the 2017 model. Ten degrees might not sound like much, but you’re able to see a great deal more on the screen, and best of all there’s far less light leak.

Last year’s headset had gaps on the sides and near the nose, which allowed light to leak in from outside and disrupt the experience. You can always turn off the lights, but that’s merely a half-measure. There’s almost zero light leak with the new headset, though we did see a few gaps near the nose — you may have to adjust the headset so everything is completely covered.

There’s almost zero light leak with the new headset The Daydream View is also a bit heavier than before, and while it’s not as comfortable, it’s still takes the crown as the comfiest mobile VR headset. It’s primary competitor is Samsung’s Gear VR, which uses hard plastic.

It’s bulkier, heavier, and not as attractive or comfortable. Not much has changed with the plastic controller. It fits perfectly in the palm of our hands, kind of like a Nintendo Switch Joy-Con[6], and feels smooth to the touch.

The controller now matches the color of the headset you buy, instead of always being a dull gray. There’s an indented trackpad that can recognize swipes and presses, an App button, a Home button, and a volume rocker on the side. Press and hold the Home button to re-center the home screen or the action in any app or game.

The biggest physical difference is that the App button is now raised to differentiate it further from the Home button.

Simple set up

Right now, there are 12 phones that work with Daydream VR: Google Pixel, Pixel XL, Pixel 2, Pixel 2 XL, Samsung Galaxy S8, Galaxy S8 Plus, Galaxy Note 8, LG V30, Moto Z Force, Moto Z2 Force, Asus Zenfone AR, Huawei Mate 9 Pro, and ZTE Axon 7. It’s an impressive list that has grown considerably this year, but hopefully we’ll start seeing more budget-friendly devices trickle into the list. You’ll ideally want to use a device with a higher resolution as everything will just look better.

Playing a game on the Pixel 2 XL, for example, looked a lot better than on the Pixel 2. There’s no support for iOS yet, so don’t expect to use Daydream with an iPhone X. One of the best parts about Daydream is how easy it is to jump right in.

You just need to make sure the Daydream app is installed — if not you can find it on the Google Play Store. Place the phone on the inside of the flap, and an NFC sensor will detect it. Your phone may ask you to press and hold the Home button on the controller so it can pair with it.

Once done, Daydream mode should automatically launch on your smartphone. Just close the flap and attach the rubber strap to the “front door latch” to keep it secure. It’s all pretty simple after that.

You’ll see a pointer — that’s the direction your controller is pointing. Use it to point at apps or games you want to open and press the trackpad. The controller feels far more responsive and Google said it did make it more accurate.

We have yet to run out of the controller’s 220mAh battery, but if you run out of juice, there’s a SB© USB Type-C port you can use to charge it.

Gaming and watching shows

While playing a variety of test games (including Eclipse: Edge of Light, and Gunship Battle 2), we had no issues with performance. Most of Daydream View’s supported devices run the Snapdragon 821 and the Snapdragon 835, so you shouldn’t run into any issues. The games we’ve been trying have been fun and interactive, but we’re not so sure if there’s enough here to keep us coming back six months from now.

Google Daydream View (2017) Compared To

Watching YouTube videos in VR is comfortable enough, though we still prefer a traditional screen without the headset wearing us down.

It still feels as though you can easily exhaust your options of good 360-degree content. At times, mobile VR feels very much like mobile gaming. Games largely feel repetitive, with a few exceptions, and it’s best to play brief sessions.

The best part about the new Daydream View experience, though, is how you can easily cast what you see to a Chromecast-enabled TV. It worked seamlessly for us, and it certainly allows you to extend the fun with more people. The Daydream platform has come a long way since last year, and we’re excited to see where it will go in the coming months.

Price, availability, and warranty

The 2017 Daydream View costs £20 more than last year’s model, setting you back £100.

You’ll need a compatible phone too — the cheapest being last year’s ZTE Axon 7[7]. It’s available for purchase now in sessions gray, black, and coral. For a limited time, Google is offering £40 of Google Play Store credit when you purchase the new Daydream View.

That should be plenty to get you started with some great games. Google offers a standard limited warranty[8] that protects your device from manufacturing defects one year since the date of purchase.

Our Take

Google’s latest Daydream View headset greatly improves upon last year’s model with better build quality, less light-leaking, and a snugger fit. It’s still one of the comfiest VR headsets available, and the Daydream platform has grown considerably.

Is there a better alternative? At this price point, your next best option is the Gear VR from Samsung. It’s not as comfy, but it has a large library of good games — some of which are also available for the Oculus Rift.

The problem is you need a Samsung phone to use it. If you don’t want to switch to a Samsung smartphone, Daydream is your best bet. You may want to wait to see what Google and its partners have cooking for standalone VR headsets.

These devices will not require a phone, nor will they have any cables that tether them to a computer. We’re likely going to see news about them closer to the end of the year, so it may be worth the wait. Chances are good they will be more expensive – but also more advanced.

How long will it last? Last year’s Daydream View 2016 continues to work perfectly well, and it’s receiving a lot of the software improvements seen here. Considering there’s not much tech in the actual headset itself, we imagine the 2017 unit will continue working for three to four years, if not more.

It largely depends what direction Google takes the software. Should you buy it? Yes, if you’re interested in VR, the Daydream View (2017) is currently the best mobile VR headset to buy.

The landscape could change soon, though, as standalone headsets make their way into the market.

Editor’s Recommendations

References

  1. ^ Daydream View headset (www.digitaltrends.com)
  2. ^ discontinued its Ozo VR (www.digitaltrends.com)
  3. ^ a standalone headset (www.digitaltrends.com)
  4. ^ untethered mobile headsets (www.digitaltrends.com)
  5. ^ 2017 update (www.digitaltrends.com)
  6. ^ Nintendo Switch Joy-Con (www.digitaltrends.com)
  7. ^ ZTE Axon 7 (www.digitaltrends.com)
  8. ^ standard limited warranty (support.google.com)

Drones with Camera, OOTTOO HD 2MP Camera Drone 2.4G 4CH 6Axis RC Quadcopter Headless Mode One Key Return (UAV) Bonus Battery Helicopter–Orange – Price Deal

Feature: -High-intensity LEDs -Built-in Gyro System axes.

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Package Content: -1 x Quadcopter -1 x transmitter -2 x Li-Po battery -1 x 2.0MP HD Camera -1 x SB© USB charging cable -2 x spare blades -1 x Screwdriver -2 x landing gear -1 x User Manual -1 x Card Reader -1 x 2G Micro SD Card(Incert the camera)

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Everything you need to know about Nokia’s return to smartphones

Nokia is back — and it’s back with a vengeance. The Finnish company finally launched its first Android-powered smartphones in 2017, and while the new devices aren’t made by Nokia, they do follow the company’s design guidelines and retain the brand name. HMD Global[1] manufactures these devices exclusively.

We originally thought there would be up to four new phones in 2017, but rumors suggest there will actually be as many as six or seven. The rumors come from Malaysian distributor Avaxx, which said Nokia[2] will aim to launch phones in all price ranges. Here’s everything we know about Nokia’s 2017 Android phones so far.

Availability

As far as the phones we do know about, Nokia revealed some release dates and prices for customers in the United Kingdom.

The Nokia 3 launched July 12 for 120 British pounds, followed by the Nokia 5 on August 2 for 180 pounds. Finally, the Nokia 6 will hit stores two weeks later on August 16 for 220 pounds. The Nokia 8 will be sold from September with a 600 euro price, or about £704/550 British pounds.

American shoppers will be able to grab the Nokia 6[3] from Amazon from July 10 for £230, or £180 as an ad-supported Prime exclusive[4].

Nokia 7

While rumors persist of a Nokia 9, the Nokia 7 was officially announced on October 18. Launching first in China for around £400, the mid-range handset features a 5.2-inch 1080p display, and a glass back. It also comes with a Snapdragon 630 processor and a 3,000mAh battery.

Two types of the Nokia 7 are offered, one with 64GB of storage and 4GB of RAM, and the other with 128GB of storage and a decent 6GB of RAM. And you can pop in a microSD card for additional storage. The main camera is a 16-megapixel unit while your selfies will be snapped at 5 megapixels.

Just like the Nokia 8[5], the 7 offers split-screen visuals for photos and videos using the front and back cameras at the same time — yes, if you really must, you can take so-called “bothies” with the Nokia 7, as well (and at about half the cost).

Nokia 8

If you’ve been waiting for an Android Nokia phone that embodies the spirit of the brand’s history, the Nokia 8[6] may be it. It marks the return to mobile photography for lens maker Zeiss, a long-time Nokia partner, and the device has a familiar shape and design to it. It takes the top mobile processor of the moment, the Snapdragon 835, and puts it with 4GB of RAM, a clever cooling system, and a 5.3-inch screen to make a compact but desirable premium smartphone.

Dual 13-megapixel cameras on the rear are built for live-streaming, and provide instant connection to Facebook’s Live platform, and YouTube Live. There’s even a fun feature that lets you use both the front and rear camera at the same time, resulting in photos with two different perspectives on a situation. The Nokia 8 won’t be sold in the United States, but will be released in the U.K. and other European countries in September.

Nokia 6

The Nokia 6[7] is the company’s first Android smartphone, which debuted late last year.

It packs some pretty decent specs. The phone’s screen is 5.inches with a 1,920 x 1,080 pixel resolution, plus 3GB of RAM, 64GB of storage, and Android 7.0 Nougat. On top of that, the device boasts a 16-megapixel rear-facing camera, and an 8-megapixel front-facing camera.

There’s even Dolby Atmos audio support and a fingerprint sensor. Unfortunately, it’s not all good news — the device comes with a somewhat disappointing Qualcomm Snapdragon 430, but this is to be expected given the phone’s competitive price. The Nokia 6[8] was first sold in China, the U.K., and parts of Europe.

In July, the Nokia 6 arrived in the United States through Amazon[9], either full-price at £230[10] or as an ad-supported phone for £180, which operates on the T-Mobile and AT&T networks.

Nokia 5 and Nokia 3

Nokia’s presence at Mobile World Congress in February included three devices[11], two of which were the Nokia 5 and the Nokia 3. Don’t expect flagship specs, though, as the two Android 7.0 Nougat smartphones will have lesser hardware than the Nokia 6 to hit lower price points. The metal-bodied Nokia 5[12] features a 5.2-inch screen with a 1,280 x 720-pixel resolution and is powered by the same Snapdragon 430 processor as the Nokia 6, but with 2GB of RAM.

The rear camera has 13 megapixels, the selfie cam 8 megapixels, plus there is a fingerprint sensor too. The device costs only 190 euros, or about £200. The Nokia 3[13] only costs 140 euros, or £165, and is relatively basic; but still has a 5-inch screen and an aluminum-framed body.

Android 7.0 Nougat is installed, there’s 16GB of internal storage space, 4G LTE connectivity, and an 8-megapixel camera.

Built by HMD Global, designed by Nokia

It’s not Nokia at the helm of the new devices’ development, technically speaking. HMD Global, a Finnish company co-founded by former Nokia executives Arto Nummela and Florian Seiche, acquired the rights to the company’s mobile brand from Microsoft in May. HMD has a contract with FIH, a subsidiary of iPhone manufacturer Foxconn, and under a strict licensing partnership, follows Nokia’s design and hardware guidelines in exchange for access to the company’s extensive patent library.

In recent years, the company has struggled to gain a foothold in the high-end mobile market. Following the company’s adoption of Microsoft’s Windows Phone operating system in 2011 and its acquisition by Microsoft in 2014, sales of its handset suffered — shipments in 2013 alone were down 22 percent year on year, according to Strategy Analytics. Following Nokia’s divestiture from its parent company earlier this year, things haven’t looked much better.

In April of last year, thanks in part to lower-than-expected smartphone shipments, it announced 900 million euros in downsizing measures — a plan which in part involved the layoffs of 1,400 staff members in Germany, 1,300 in Finland, and 400 in France. Despite the Finnish company’s woes, though, it’s setting its eyes on the future. It teamed up independently with Foxconn to produce the N1, an Android-based tablet.

It dipped its toes in virtual reality with the Ozo, a £60,000 professional-grade 360-degree camera. And it acquired French fitness device company Withings last year. “We have been reinventing ourselves for 150 years using this amazing brand,” Ramzi Haidamus, president of Nokia’s consumer Nokia Technologies division, told Digital Trends in June. “We’re starting to focus on people’s happiness and health in a way that wasn’t possible before because the technology wasn’t possible before.

You can expect some really surprising products in the next year or two directly from this company as we turn a new chapter.”

Update: The Nokia 7 and 8 are official, so we updated the text, and spun off the Nokia 9 rumors[14] into an article all of its own.

References

  1. ^ HMD Global (www.digitaltrends.com)
  2. ^ which said Nokia (nokiapoweruser.com)
  3. ^ Nokia 6 (www.digitaltrends.com)
  4. ^ ad-supported Prime exclusive (www.digitaltrends.com)
  5. ^ the Nokia 8 (www.digitaltrends.com)
  6. ^ Nokia 8 (www.digitaltrends.com)
  7. ^ The Nokia 6 (www.digitaltrends.com)
  8. ^ Nokia 6 (www.nokia.com)
  9. ^ United States through Amazon (www.prnewswire.com)
  10. ^ full-price at £230 (www.digitaltrends.com)
  11. ^ included three devices (www.digitaltrends.com)
  12. ^ Nokia 5 (www.nokia.com)
  13. ^ Nokia 3 (www.nokia.com)
  14. ^ Nokia 9 rumors (www.digitaltrends.com)

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